These positive changes reflect the troubles For Honor experienced on release, when it launched with peer-to-peer networking. In addition to complaints about microtransactions, players initially also noted issues with lag and connectivity with the game. Often, in 4v4 matches, one or more players would drop out of the match before it finished. The experience was more cumbersome than enjoyable.

Players who have stuck around have wanted these changes for a long time, and now they should be able to have a more enjoyable experience in the game. Since the console launch of the servers, there has been a positive response from the For Honor community on reddit and elsewhere.